The purposes of this roundtable are: 1) to examine the role of technology in social service provision specifically to address youth mental health; 2) to share a collaborative approach to develop a web-based application for the promotion and early intervention of youth mental health; and 3) to discuss ethical issues to balance youth’s right on privacy, data security, and the need for safety in the cyberworld, but also attending to issues pertaining to accessibility and alternative modes of service delivery.
This roundtable session will include a panel with representatives from academic researchers, community service providers, community service users, and IT professionals. First, the roundtable session will begin with an overview of the use of digital technology, digital games, or gamified products for the promotion and early intervention of youth mental health in social work. Second, the panel will discuss the process of co-creating a web application on child and youth mental health, using Harry Shier’s (2001) participation model with youth, parents, service providers, government officials, and academic researchers. The panel will share their unique intersections, contributions, and challenges working from different positionalities. Third, we will discuss the complex technical and ethical challenges when considering the use of web-based technology for social interventions. Our goal is to facilitate conversation that will highlight the need for different stakeholder involvement, examine the careful and complex ethical considerations, and to ultimately promote the integration of technology innovation in social work research and practice for social change.