Methods: 19 young Black adults (aged 18-24) were recruited using snowball sampling techniques with the support of a university-affiliated community engagement service. Participants (10 women, 9 men) engaged in semi-structured interviews which explored STI and HIV prevention behaviors, social media and mobile technology usage, and interest in mobile SRH promotion efforts. Interview data were inductively analyzed using methods drawn from constant comparative analysis.
Results: Participants’ considerations for mobile SRH interventions were organized into four themes. Interest is dependent on perceived value highlights the importance of clearly communicating the alignment between mobile SRH interventions and young Black adults’ SRH-related needs and wants. Content should be relevant and applicablereflects the types of content that may contribute to an SRH intervention being seen as valuable, such as information related to dating and relationships. Mediums come with advantages and disadvantages explores the strengths and limitations of each proposed medium (i.e., text messages, apps, social media, podcasts, and games), particularly as they relate to young adults’ mobile technology practices (e.g., social media is accessible, but engagement with content tends to be short in duration). Delivery method impacts interest captures insights related to how content should be communicated. In this study, participants were particularly interested in material being communicated in a humorous manner, or through relatable stories delivered by fellow young Black adults.
Conclusion: Study findings have applicability for those with a range of technological interests and expertise. For those with lower levels of technical expertise and interest in potentially more accessible mediums such as text messages, social media accounts, and podcasts, findings can be used to support informed decision-making in regard to content and delivery, platform choice, and selections of hosts and guests. Those with more specialized technical expertise and interest in game or app-based interventions may similarly be inspired by findings to ensure that games are relatable and entertaining, and that apps present a clear value to young Black adults.