A total of 155 MSW students, enrolled in both synchronous and asynchronous online classes, participated in the study. These students were divided into an intervention group that utilized VR simulations (Simucase®) and a control group that received traditional instruction without the VR component. The intervention aimed to address the need for more interactive, hands-on learning opportunities in online social work education.
The results revealed that the intervention group experienced a significant increase in self-efficacy (β = 0.433, p = .039), indicating that VR simulations can be an effective tool for improving students' confidence in their clinical abilities. This finding underscores the potential of VR simulations to provide an immersive, interactive learning experience that bridges the gap between theory and practice, even in an online setting.
This presentation will discuss how integrating VR simulations into online social work education can enhance student engagement, skill mastery, and overall learning outcomes. The use of VR offers a unique solution to the challenge of providing experiential learning opportunities in a digital environment, preparing students to become capable and confident practitioners. By demonstrating the effectiveness of VR simulations, this study provides valuable insights into how digital technologies can support the development of clinical competencies in social work education.
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